“Our team is dedicated to crafting games that defy convention and slap the boundaries of what's possible.”
“Get Slapped, LLC is a dynamic indie game development studio and multimedia company located in Southern California.”
Our skills are like a fine jungle juice, mixing gracefully over several decades of professional experience. But just like a good party, we always welcome new faces who bring their fresh ideas to the juice. And let's not forget about the OGs - the generations of professionals who have passed on their wisdom and knowledge, helping us become the cool cactus collaboration we are today!
See how you can get involved!
“We specialize in creating the kind of games that shouldn't be made… but we're doing it anyway!”
With your donations and support you can be a Sugar Slappy! This helps us build a new perspective on professionalism in the game industry. In all honesty and seriousness, fulfilling our creativity is the root of why we stay up late, work through tiredness and hours and hours of testing and failing to make something we hope others enjoy while doing our best to have fun. Alas at the end of it all, passion and laughs won’t provide decent salaries and benefits for ourselves and our families.
We aim to secure a balance between fulfilling our creativity and making a living for ourselves. Our team provides superior work, so we want to provide them superior pay.
Via donations, playing, or sharing, you can help determine what we make, and how long we can keep going!
COLLECTIVE OF SOME OF THE TEAM’S PREVIOUS COMPANIES AND PROJECT EXPERIENCE
WHOM DAT??? WE DAT.
Chad Wopschall
Lead Writer & Creative Director
Tk Gorgonia
Founder & CEO
Collin Conner
Lead Game Engineer & Designer
Shah Martinez
Director of Product Development
Jack Weiss
Lead Sound Designer
David Hartman
Associate Producer
Dayniel Deguzman
3D Artist
Parker Colon
3D Animator & Rigger
Zaher Shhade
3D Artist
Crizaldy Julian
2D Artist
Adrian Valenzuela
2D Artist
Tess Wacker
2D Artist
Alifah Amalia
UI/UX Designer
Vernie B. Bataliran
UI/UX Designer
Anghel Paras
Videographer &
Production Coordinator
Calvin Ferniza
Videographer
Tony Cruz
Scan & Mocap Technician
Kevin Teruya
Sound Design
Justin Cabanting
Voice & Motion Capture Actor
Allen Quindiagan
Motion Capture & Stunt Actor
Andy Ciambotti
Video Editor
Matthew Yeung
Game Capture Artist
Richard Dorton
Consultant
Jarrell Hall
Consultant
Hannah Mou
Ambassador
Euclid Gwyne
Ambassador
Trevor Martin
Lead Game Designer & Animator
Gabriela Jimenez
Lead Business Development
Cameron Cerezo
Art Director
Vanessa Quintanilla
Lead 3D Artist
Oliver Snook
Lead Composer
Augusto Llamas
De Los Reyes
Lead 3D Environment Artist
Kathy Nguyen
Asst. Project Manager/3D Modeler
Yucong Wang
Technical Artist
AJ Frazier
Mocap Technician
Brian Keosann
QA Tester & Actor
Ethan Westmoreland
Community Manager
Lily Paras
Financial Consultant
Veronica Flint
Consultant